Game Endeavor
Game Endeavor's Channel
 
 
The Trick I Used to Make Combat Fun! | Devlog
12,361
Creating My Dream Game - Devlog #1
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I Created My Own Lighting System | Devlog #8
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How to Make a Simple State Machine in Godot 3.1
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Save And Load Data in Godot 3.2
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Build Your Base in an RPG? | Indie Game Devlog #7
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The Easiest Way to Change Scenes in Godot 3.1
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Creating an In-Game Level Editor | Indie Devlog #9
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Adding Bridges to Our Indie Game - Devlog #4
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How to Create a Health Bar in Godot 3.1
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How to use the Camera2D in Godot 3.0
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Starting a New Game with a Cute Sun God | Devlog 1
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How to Add Health and Damage in Godot 3.1
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How to Make a Player State Machine in Godot 3.1
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Adding Unique NPCs to Our Indie Game - Devlog #3
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Leveling Up Our Player - Devlog #6
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How to Create Perfect Moving Platforms in Godot 3.1
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How to Screen Shake in Godot 3.0
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Game Endeavor
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Name
Game Endeavor
Description
Howdy! And welcome to Game Endeavor. I'm developing "Zoe and the Cursed Dreamer". A 2D open world RPG, where you'll explore an immersive world, meet lovable characters, and live amongst them in your own home.

My main goal in making this channel is to create a strong tight-knit community. So leave comments and drop by the Discord to say hello. I look forward to hearing from you! Let us know what project piece of art you're working on. Our community is about sharing progress and growth.
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Recent Activity  
Game Endeavor Scraps. Master hacker. Finishing up an area for the demo. Scraps might be one of my new favorite characters. (5 months ago)
 
 
Game Endeavor I made a programming puzzle game for Ludum Dare! Explore the depths of your stack trace by using recursion to solve unapologetically difficult puzzles with limited resources. https://game-endeavor.itch.io/foo-bar... (11 months ago)
 
 
Game Endeavor Working on mounts. I mainly needed this for General Nibbles to finish off the demo, but what the heck. Might as well do player mounts while I'm at it! :D (1 year ago)
 
 
Game Endeavor I'm on a journey to create a living world. You'll encounter travelling merchants, guard patrols, and Betty out on the hunt. I just finished the first step towards this goal: Simulating NPCs traveling through unloaded rooms. New video soon™️ (1 year ago)
 
 
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Channel Comments
GameEndeavor (5 years ago (edited))
NOTE: I'm not using this as a replacement for path finding. The purpose of this is to control how the AI behaves in its local environment. ie avoid clumping together, strafe the player, flee from the player but don't get stuck on walls. NOT get from point a to point b.
vittosito381 (5 years ago)
I've been tricked into learning math
acutedog9189 (5 years ago)
I have literally no idea what you're talking about, and I still love it
grrr_lef (5 years ago)
Maybe keep the "gets stuck in a corner" pattern for some enemies and give them a "panic" modifier to their appearance. Stupid behaviour in stressful situations is not unrealistic.
Mewseeker (5 years ago)
Imagine this situation:
uheartbeast (5 years ago)
7:21 holy smokes that is awesome haha
mondobe (5 years ago)
That’s a pretty complex AI system, glad it works!
RugbugRedfern (5 years ago)
Holy crap those enemy battles look amazing. I'd love to stumble across some enemies fighting randomly and help out a side!
danteleonel9047 (5 years ago)
One thing that could make the Enemies look more convincing in their environment, is that they could probably have a “environment interaction animation” such as the seed enemies eating the grass, playing around. Or the skeletons looking around suspiciously, or their arms fall of and they grab it back. Something that adds flavor to them and would make the ambience feel more natural and lived in.
bagandtag4391 (5 years ago)
This AI looks smooth AF. I tried to make something like this a while ago and failed miserably. But I'm feeling inspired to try again now.
pholidia (5 years ago)
7:50 hey look that's me
marksmod (5 years ago)
The mathematics pays off in the end. This looks good
actually_a_sign3954 (5 years ago)
That skelly newton's cradle at the beginning was hilarious.
javgroman (4 years ago)
Vectors are so useful for giving entities a sense of intelligence and you demonstrate this so well and your results are so natural and fun to watch. You use vectors like an artists uses to paint to make something come alive. Love it all!
platinum9825 (5 years ago)
I could see this AI being very scary when combined with a speedy enemy that wants to zoom around the player to disorient them before engaging
ludosgd (5 years ago)
YEEESSSSSSS NEW GAME ENDEAVOR DEVLOG
Exsulator2 (5 years ago)
Would be cool to have a wolf type enemy that only attacks when they are multiple, and circles the player like real wolves would. The wolves will be much more likely to attack the back of the player, meanwhile other wolves will feign attacks and cancel them. Only one wolf attacks at any one time, but many wolves can feign attacks. Any wolf that is chased by the player would escape and return to circling
beeking6561 (3 years ago)
i keep getting devlogs in my recommended and I'm here for it