Your channel viewers will see links here, including "subscribe" and "add as friend".
Profile
Name
Game Endeavor
Description
Howdy! And welcome to Game Endeavor. I'm developing "Zoe and the Cursed Dreamer". A 2D open world RPG, where you'll explore an immersive world, meet lovable characters, and live amongst them in your own home.
My main goal in making this channel is to create a strong tight-knit community. So leave comments and drop by the Discord to say hello. I look forward to hearing from you! Let us know what project piece of art you're working on. Our community is about sharing progress and growth.
My main goal in making this channel is to create a strong tight-knit community. So leave comments and drop by the Discord to say hello. I look forward to hearing from you! Let us know what project piece of art you're working on. Our community is about sharing progress and growth.
Subscribers
93.6K
Subscriptions
Recent Activity
|
Game Endeavor
Scraps. Master hacker.
Finishing up an area for the demo. Scraps might be one of my new favorite characters.
|
||
|
Game Endeavor
I made a programming puzzle game for Ludum Dare! Explore the depths of your stack trace by using recursion to solve unapologetically difficult puzzles with limited resources.
https://game-endeavor.itch.io/foo-bar...
|
||
|
Game Endeavor
Working on mounts. I mainly needed this for General Nibbles to finish off the demo, but what the heck. Might as well do player mounts while I'm at it! :D
|
||
|
Game Endeavor
I'm on a journey to create a living world. You'll encounter travelling merchants, guard patrols, and Betty out on the hunt.
I just finished the first step towards this goal: Simulating NPCs traveling through unloaded rooms.
New video soon™️
|
||
Friends
Channel Comments
|
GameEndeavor
(5 years ago (edited))
NOTE: I'm not using this as a replacement for path finding. The purpose of this is to control how the AI behaves in its local environment. ie avoid clumping together, strafe the player, flee from the player but don't get stuck on walls. NOT get from point a to point b.
|
|
vittosito381
(5 years ago)
I've been tricked into learning math
|
|
acutedog9189
(5 years ago)
I have literally no idea what you're talking about, and I still love it
|
|
grrr_lef
(5 years ago)
Maybe keep the "gets stuck in a corner" pattern for some enemies and give them a "panic" modifier to their appearance. Stupid behaviour in stressful situations is not unrealistic.
|
|
Mewseeker
(5 years ago)
Imagine this situation:
|
|
uheartbeast
(5 years ago)
7:21 holy smokes that is awesome haha
|
|
mondobe
(5 years ago)
That’s a pretty complex AI system, glad it works!
|
|
RugbugRedfern
(5 years ago)
Holy crap those enemy battles look amazing. I'd love to stumble across some enemies fighting randomly and help out a side!
|
|
danteleonel9047
(5 years ago)
One thing that could make the Enemies look more convincing in their environment, is that they could probably have a “environment interaction animation” such as the seed enemies eating the grass, playing around. Or the skeletons looking around suspiciously, or their arms fall of and they grab it back. Something that adds flavor to them and would make the ambience feel more natural and lived in.
|
|
bagandtag4391
(5 years ago)
This AI looks smooth AF. I tried to make something like this a while ago and failed miserably. But I'm feeling inspired to try again now.
|
|
pholidia
(5 years ago)
7:50 hey look that's me
|
|
marksmod
(5 years ago)
The mathematics pays off in the end. This looks good
|
|
actually_a_sign3954
(5 years ago)
That skelly newton's cradle at the beginning was hilarious.
|
|
javgroman
(4 years ago)
Vectors are so useful for giving entities a sense of intelligence and you demonstrate this so well and your results are so natural and fun to watch. You use vectors like an artists uses to paint to make something come alive. Love it all!
|
|
platinum9825
(5 years ago)
I could see this AI being very scary when combined with a speedy enemy that wants to zoom around the player to disorient them before engaging
|
|
ludosgd
(5 years ago)
YEEESSSSSSS NEW GAME ENDEAVOR DEVLOG
|
|
Exsulator2
(5 years ago)
Would be cool to have a wolf type enemy that only attacks when they are multiple, and circles the player like real wolves would. The wolves will be much more likely to attack the back of the player, meanwhile other wolves will feign attacks and cancel them. Only one wolf attacks at any one time, but many wolves can feign attacks. Any wolf that is chased by the player would escape and return to circling
|
|
beeking6561
(3 years ago)
i keep getting devlogs in my recommended and I'm here for it
|
Add comment





































